Here we are, back at 95mtg.com with the second part of the Kaldheim Standard metagame analysis.
In this article we are going to see Midrange Decks that are getting positive results in these couple of weeks of online tournaments!
MIDRANGE IN KALDHEIM STANDARD
The first deck in the Kaldheim Standard that we are going to see was one of the strongest decks in the previous standard metagame.
The decklist is pretty much the same besides one new card that you will find in the sideboard: Crippling Fear. It is a great addition to this deck that may have previously had some problems with board clearing.
Now, with this mass removal, the matchup against White Aggro and Red Aggro decks is now slightly bad instead of really bad.
Rogues: Merfolk Windrobber, Soaring Thought-Thief and Thieves’ Guild Enforcer are the base of the deck and the most important parts.
These permit you to decide how the game will play, whether we want to win milling the opponent’s deck or if we want to win with damage.
The versatility of this deck is the point of strength because it can change the game plan each match, giving the opponent a lot of problems to deal with.
Ruin Crab: This is the card that you want to see in every starting hand.
Against aggro it is a good blocker, against control and midrange decks it is the best mill enabler that you have in your deck.
Also, against Yorion decks, it can mill key cards to avoid their Ultimatum.
Drown in the Loch: The MVP is here! This card is probably the best card in the deck and for sure the most versatile.
It’s a hard counter for only two mana and the best removal that you can play, what else could you possibly want?
The sideboard plan is really versatile: if you’re going to play against a lot of MonoR and MonoW, you can play three Crippling Fear cutting maybe one Cling to Dust.
You already have good matchups against control decks, so I don’t think that we need to change anything there.
If the field is full of RG or Temur Midrange, you can play some more spot removals such as Heartless Act or Eliminate.
With this deck you can decide to have everything you want in your sideboard according to the metagame!
In the previous standard, Rakdos Sacrifice was for sure one of the best decks of the entire metagame, dominating it. After the ban of Cauldron Familiar the deck lost its best interaction but still remained really good.
With the rotation of Mayhem Devil and Priest of Forgotten Gods this deck changed a lot and now you’ll see the new version of it.
Valki, God of Lies: Here’s the first new card: Valki is a really good addition to this deck.
For two mana we can make a 2/1 that can exile a creature card from the opponent’s hand. This is really useful in matchup like the one against MonoW. Skyclave Apparition is the only removal in their deck and must be kept for Immersturm Predator since Giant Killer can’t kill it easily.
The good thing about Valki is that when you don’t need the 2/1 creature, against control decks for example, you can play him as a planeswalker for seven mana. It’s difficult to lose with the amount of card advantage that Tibalt gives you.
Immersturm Predator: Another new “friend” for this deck, directly from Khaldeim!
First of all, this card is good because it has the text: ”Sacrifice another creature”. It’s important to the plan of the deck that it has interaction with cards such as Claim the Firstborn and The Akroan War.
Other good news is that when you sacrifice a creature, it becomes indestructible, which makes it good against all the non-exile removal spells.
Lastly when this card becomes tapped it can exile a card from the graveyard so it’s also really good in the mirror match.
This deck has a solid sideboard plan: you have cards for all kinds of matchup.
Duress and Skyclave Shade are good against control decks, as Elspeth’s Nightmare is a good counter to MonoR and MonoW since when it enters the battlefield it can exile a two power creature.§
Heartless Act and The Akroan War are going in against all creature decks.
Shredded Sails can resolve problems against Dimir Rogues or UR Control because they can kill a flyer threat as well as every artifact in the format (Embercleave, The Great Henge and Maul of the Skyclaves above all the rest).
It’s time to analyze my favourite Kaldheim Standard deck that got me to the Top #400 Mythic on Magic Arena!
In the last week this deck appeared in the tournament scene and I have loved it since the first time I played it. It’s probably because this is the closest deck that we have to a combo one (that it’s my favourite type of strategy) or maybe because it has a really good matchup against MonoR, MonoW and Yorion decks, which are the most played decks in the ladder.
Adventures: The core of the deck is the adventures pack with Edgewall Innkeeper as a draw enabler.
Lovestruck Beast is the card that we want to use against aggro decks.
Bonecrusher Giant is good as a removal spell but it is also effective against control decks as a good starting pressure.
Giant Killer is a good card against Embercleave and is useful to kill big creatures as well as tapping any creature for two mana.
Shepherd of the Flock is also a great card in this deck. You can cast him as a 3/1 against control on turn two (especially if you played the Innkeeper on turn one) or use it to bounce your Showdown of the Skalds and get more value from it or any creature with an adventure to be able to cast them one more time.
New cards: In the previous article we talked a lot about Goldspan Dragon and I mentioned how it is my favourite card in this new Kaldheim Standard.
The most important part of this card is that when it becomes the target of a spell, you create a treasure token and with the Dragon in play your treasures give two mana instead of one. This makes the synergy with Sejiri Shelter and Unleash Fury really powerful.
Showdown of the Skalds is the card that makes this deck so good, because if you don’t see the Edgewall Innkeeper your hand will become empty really fast.
Archon of Absolution: This is a card that you will find in every sideboard of this deck.
It shines against MonoW because your opponent won’t have a single chance to kill it. Spending one mana for each attacking creature can be a problem for an aggro deck as well.
Roiling Vortex: I talked a lot about this card in the previous article while discussing MonoR.
In a field where Yorion decks dominate the metagame, playing this card becomes important, either to put a clock on the board or to prevent them from resolving Emergent Ultimatum: would be difficult for the Opponent to pay ten life for it in the late game.
Last, but not least, the deck we are going to analyze today is the Temur version of adventure decks with the presence of blue.
There are counters such as Mystical Dispute and Saw It Coming to improve the matchup against Yorion decks.
Brazen Borrower is a good card against everybody as it is extremely versatile.
Genesis Ultimatum and Alrund’s Epiphany are great for the deck too.
Instead of talking about how strong the adventure pack is or how good the new mythic dragon is, I will talk about cards that you’ve never seen before the Kaldheim Standard came out instead.
Obosh, The Preypiercer: Before the nerf of Companions, this card was one of the strongest, especially in MonoR.
After the rework, this card didn’t see a lot of play and now it is becoming more popular with this strange version of an adventure deck.
All adventures are with odd converted mana costs (ops, I meant Mana Value) so there isn’t real downside for playing Obosh to double the damage of your creatures.
Alrund’s Epiphany: Playing an additional turn makes a huge difference and the foretell cost gives you the opportunity to play it for just six mana. You get an extra turn and two 1/1 fliers, which is really good.
Genesis Ultimatum: This is the Temur ultimatum that costs seven mana and lets you to look at the first five cards of the deck and put all the permanents that you find into play.
The deck doesn’t play a lot of non-permanent spell so you’re going to generate huge value from this card.
It’s difficult to lose a game once it has resolved.
I talked a lot about Ox of Agonas and how it’s good against all control decks, and the same goes for Klothys, God of Destiny. This card has indistructible and it is really good against Rakdos Midrange to exile cards from their graveyard.
Primal Might, Crush the Weak and Soul Sear are in the sideboard against aggro decks.
Midnight Clock is a card that we can side against midrange and control decks. It generates mana and when the twelfth counter is put on it we can draw seven new cards.
Mystical Dispute is maybe the most played card in this new Kaldheim Standard and it is the card that you have to side against all control decks.
Midrange decks are really well positioned in this Kaldheim Standard and if you like this type of deck, I suggest you to try them all to find the one that suits you the best.
This is all, for this week, I hope you’re enjoying playing this new Kaldheim Standard as I am.
I’ll see you next week for the last part of standard analysis where I will focus on Control Decks and how they perform in this standard format!
And welcome again on 95mtg.com!