Modern Horizon 2 has changed the balance of a static format, in which the strongest archetypes were known and finding new brews was difficult. The best online players are trying new combinations, creating new decks, and reviving forgotten strategies, like Affinity. It takes a lot of work to make Affinity tier one in Modern, but this list has potential:
The deck aims to quickly overload the board, set-up huge threats courtesy of Nettlecyst, Cranial Plating, and Urza’s Saga, and maintain gas from the solid draw engine package comprising Thought Monitor and Thoughtcast.
Let’s break down the list.
Having many cards with Affinity for artifact means you can’t cut any of these cards in your main deck because you don’t want to risk your hands becoming too clunky.
Frogmite was never played after the artifact lands ban, but this romantic card has a perfect home in the new Affinity version.
Their main function is to discount our spells with Affinity for artifact.
Cranial Plating was a nightmare during my first years of playing and while trying to qualify for the Pro Tours. Creatures can become lethal and need to be answered quickly. You’ll get several chances with Inkmoth Nexus to deal 10 or more infect damage in a single attack.
Nettlecyst is similar except his Living weapon ability causes one important difference — you have a threat to steal the game if you draw it without any creature in play.
Thought Monitor is a great addition because it gives the deck gas throughout the duration of the game, allowing for big comebacks in the middle and long game.
In the first weeks of a new format, I like to play copies of counterspells to prepare for any situations I may encounter.
You simultaneously love and hate this card because it’s incredible in your opening hand but horrendous in late game when it’s top of your deck. Playing four copies is a must.
Urza’s Saga’s third ability makes finding these tools easier. The Spellbombs can work as removal or cantrip, and Shadowspear is a great way to gain life or trample over blockers.
THE NEW LAND
This new Saga is insane and does everything you want from a card. The second step plays a huge threat in the battlefield, and the third step puts your silver bullets into play.
3 Etched Champion: The Jund’s nightmare! This card is almost impossible to kill and is amazing
2 Metallic Rebuke: Having counterspells between the main deck and sideboard is a great way to approach the new Modern format.
1 Tormod’s Crypt: A nice silver bullet for Urza’s Saga.
This is a difficult match-up in game one because Heliod Combo is too fast, you only have a few ways to interact with your opponent’s combo, and Skyclave is a nightmare.
Game two improves because Affinity adds more removals, and there are many ways to stop the combo.
I love Ghirapur Aether Grid because you have a permanent removal in play that can clean the board and open a window to steal the game.
It’s tricky to find the correct spot to kill your opponent before a Temuer Battle Rage kills you — but finding that spot is why I like to play this match-up.
After side, you board in the other two counterspells and 3 Dispatch, which are insane against creatures.
I will play this deck in some tournaments this weekend, and I hope to have great results!