Temur Adventures at Strixhaven Championship Qualifier

Hi everyone, welcome on 95mtg.com!
Today I would like to share with you my experience at the $5K Strixhaven Championship Qualifier where I managed to make Top 8.
After some days of testing Standard I found myself quite impressed by Temur Adventures, so I decided to give the deck a chance for this tournament.

 

The deck looks very fun to play but I suggest to do some playtest first as there will be a lot of spots where finding the correct line of play is not simple.

 

Marco Cammilluzzi - KHM Standard - Temur Adventures

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Creature (20)
4
Bonecrusher Giant
4
Brazen Borrower
4
Edgewall Innkeeper
4
Goldspan Dragon
4
Lovestruck Beast
Sorcery (7)
4
Alrund's Epiphany
3
Shatterskull Smashing/Shatterskull, the Hammer Pass
Instant (7)
2
Behold the Multiverse
2
Disdainful Stroke
1
Fire Prophecy
2
Saw It Coming
Enchantment (1)
1
Shark Typhoon
Land (26)
4
Barkchannel Pathway/Tidechannel Pathway
4
Cragcrown Pathway/Timbercrown Pathway
4
Fabled Passage
2
Forest
3
Island
4
Ketria Triome
1
Mountain
4
Riverglide Pathway/Lavaglide Pathway
Cards 61
Sideboard (15)
1
Crush the Weak
1
Disdainful Stroke
2
Elder Gargaroth
2
Embercleave
2
Klothys, God of Destiny
1
Mystical Dispute
1
Scavenging Ooze
3
Scorching Dragonfire
1
The Royal Scions
1
Thryx, the Sudden Storm

 

“Why play Temur Adventures and not Temur Obosh?”

 

TEMUR ADVENTURES – CARD CHOICES

 

The main reason is that Temur Obosh does not have access to cards with even converted mana costs and some of them are essential to fight against certain Tier 1 in the format.

 

 

Disdainful Stroke: is a key card against Sultai Ultimatum where having access to a 2 mana counterspell allows the deck to survive when the game goes longer (which makes Mystical Dispute less impactful) and it also fits perfect with the 2 extra mana generated by the attack of our Goldspan Dragon.

 

                   

 

Fire Prophecy / Scorching Dargonfire: Temur doesn’t have a great matchup against Aggro decks because sometimes your opening hands are a little bit too clunky for them. It means that, after sideboard, you have to be prepared with more cheap interactions.

 

                   

 

Shatterskull Smashing: this deck is hungry for lands and that’s why I’m playing 29 of them, but if some of these lands could also kill some creature I’d be less scared of flooding.

 

Let’s talk about the list of Temur Adventures I played!

 

                                       

 

This is the Adventures Core that can be considered a staple in the current standard metagame. Extremely powerful and allows the deck to put a good amount of pressure while providing card advantage.

 

                  

 

This is the counterspell package we’re playing in the maindeck. We’ve maindecked Disdainful Stroke due the fact that Sultai Ultimatum has become increasingly popular in recent tournaments. It can also be useful against cards like Embercleave and Goldspan Dragon.

 

 

Does this card need any presentation?
Temur Adventures is the deck where its ability of generating mana when it attacks or becomes the target of a spell shines: the interatcion between Dragon and hard counters is just great.

 

 

This is my favorite card in the deck. Yes, it can be a litte too slow in certain matchups, but there are more games where an extra attack of Goldspan Dragon plus Bird Tokens is just lethal.

 

 

It fits perfectly in the deck as it is an extra drawing source other than Edgewall Innkeeper and it’s a great top deck in the late game.
As you can foretell this spell, you can bluff of having Alrund’s Epiphany or Saw it Coming.

 

 

I’ve decided to add one copy in the main to have an extra two-mana removal in the deck for Aggro matchups to try to improve our situation in game 1.

 

 

I’m playing one copy as it’s too slow vs Aggro but I want have at least one of them when, in Control matchups,  you must play with “draw-go style”.

 

MY TOURNAMENT RECORDS

 

Let’s have a look at my tournament pairings. You can see how every match looks extremely close and hard to play:

 

Round 1: Mardu Sacrifice – (L) – 1-2-0

Round 2: Jund Sacrifice (W) – 2-1-0

Round 3: Mono-Red (W) – 2-1-0

Round 4: Sultai Ultimatum – (W) – 2-1-0

Round 5: Mono-Red – (W) – 2-0-0

Round 6: Sultai Ultimatum – (W) – 2-1-0

Round 7: Sultai Ultimatum – (W) – 2-1-0

Round 8: Jeskai Cycling – (W) – 2-1-0

Round 9: Temur Adventures – (W) – 2-1-0

Top 16: Four-Color Doom Foretold – (W) – 2-1-0

Quarterfinals: Sultai Ultimatum – (L) – 1-2-0

 

In 11 rounds I won 2-0 only once. Every single match was super close and understanding how to set our game plan in every game represent the difference between winning or losing.

 

TEMUR ADVENTURES – SIDEBOARD

Here it is the sideboard I registered for this torunament with my Temur Adventures list.

 

 

3 Scorching Dragonfire: the main reason why I played this card is that it is a crucial removal vs aggro and your best solution for Anax, Hardened in the Forge

 

 

2 Embercleave: this card is just too good to not be played if you’re playing red. Probably not the deck where the Cleave shows its power the most, as you usually won’t attack with more than two creatures, but it’s very powerful against decks like Jeskai Cycling and Naya Toski and their Tokens army.

 

 

1 Scavenging Ooze: I thought of this card as the best one against Mono-Red and Cycling. Now, with a lot of matches under my belt, I think that it will probaly lose its spot in my sideboard.

 

 

2 Elder Gargaroth: I‘m a super fan of this big puppy. It stands greatly against Goldspan Dragon and as top of your mana curve against Aggro decks.

 

 

1 Crush the Weak: a good sweeper against Mono-Red, Mono-White and Toski decks.

 

 

1 Disdainful Stroke: we already have two copies in our main deck but we want a third copy in our sideboard.

 

 

2 Klothys, God of Destiny: at first, I though it was too slow and low-impact card, but I was totally wrong!
This card is extremely powerful against Cycling decks but it works also as an amazing clock against Sultai, where making an indestructible permanent that inflicts two damage each turn without playing any other spell fits perfectly in our gameplan.

 

 

1 Mystical Dispute: perfect against any blue deck.

 

 

1 Thryx, the Sudden Storm: I know, you might think this is a joke, but you have to believe me: this can be gasoline! Is a perfect Goldspan Dragon killer and when it is in play your time walks and your dragons are incounterable.

 

 

1 The Royal Scions: it was the last addition in my sideboard. Honestly, there were some spot where it overperformed but I will probalby cut this one for the third Klothys.

 

 

HOW TO SIDEBOARD

 

 

                 

                   

 

                   

                   

 

This matchup is pretty balanced but I like playing it, as these games are really fun to play.
Remember to not overexpose your board to their mass removal spell.

 

 

                   

                   

 

                   

                   

 

 

                  

         

 

                   

         

 

 

                   

                   

 

                   

                   

 

 

                   

                   

 

                   

                   

 

This is probably the worst matchup for Temur Adventures. Even after sideboard the matchup looks bad. They might have Drannith Magistrate and with him in play we can’t cast spells from the exile (which includes both, Adventures and Foretold spells).

 

 

                   

        

 

                   

         

 

I had a lot of fun while playing this deck, if you’re interested in playing a deck where every single decision you take in your games matters, I really suggest you to try this Temur Adventures list.
That’s all for today, I’ll see you next week, always here on 95mtg.com!

 

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