Hello everyone and welcome back on 95mtg.com!
Today I want talk about the impact that Strixhaven had in one of my favourite formats ever: Legacy!
In these days of testing, I’m trying to find which is the best deck after the release of Strixhaven and I still have so many doubts that I need to resolve. Currently I’m on Sultai Delver which looks pretty solid and incredible fun to play!
Let’s start with the decklist I’m currently playing:
Sultai Delver is a very popular deck that I love for its grindy cards like Sylvan Library and Uro, Titan of Nature’s Wrath that can play as an aggro deck thanks to Delver of Secrets with the support of cards like Daze and Force of Will.
Thanks to Strixhaven, this powerful deck now has a third way to attack: the Witherbloom Apprentice – Chain of Smog combo.
If you have Witherbloom Apprentice in play and you cast Chain of Smog targetting yourself, you will discard two cards and drain one life. Then, you may decide to copy the spell how many times you’d like so you can potentially drain infinite life.
But do we have to consider this deck as a combo one? Absolutely not!
Is true that you will win some games thanks to this combo, but this combo pieces fit perfectly with your grindy plan.
Witherbloom Apprentice is now a key card of the deck as it allows to finish your opponent after some attacks with Delver of Secrets and forces your opponent to stay open from turn 4 on,as you could steal the game with the combo. Although, if they stay open they won’t put you under any pressure so you will have more turns to find the combo pieces you need thanks to your cantrips and Sylvan Library and with Thoughtseize, Force of Will, Force of Negation and Flusterstorm you can easily protect them.
In this deck Chain of Smog can be considered not just a part of your combo, but another value card.
If you have an uncontested threat on the battlefield, you can play it for value and most of the time your opponent can’t copy it just because if nobody has cards in hand, your creature will win the game by itself.
After all, you still have your trusty Uro, Titan of Nature’s Wrath game plan!
You have so many angles of attack that, if your Opponent tries to fight against all of them, you’ll probably find a spot to escape Uro from your graveyard and everybody knows that an incontested Uro can win the game in two turns.
Let’s see another card from Strixhaven that has found a spot in the deck: Sedgemoor Witch. Basically, a fourth way to win the game.
This card is the new Young Pyromancer in black that can overload the board in two or three turns thanks to all your instants and sorceries. Another card, another threat that, if not answered,
will close the game quickly.
I love the fact that a deck that start with an aggressive game plan, if paired with Black (that has access to more powerful removal spells) instead of Red (which is more common to find in Delver Decks), now evolved into a more complicated deck with so many interactions and way to attack.
All these strategies in this Sultai Delver create a very difficult-to-solve puzzle for your Opponent and if you can master the deck I’m sure that you will find the way to win the game most of the times.
I’m still testing the deck trying to find the best setup for next legacy tournaments and I will come back very soon with a deep sideboard plan once I had had the chance to test this Sultai Delver against all the format, so stay tuned and I’ll see you all next week with another article, always here on 95mtg!