The Brother’s War has arrived. There are many interesting new cards, as already announced in previous articles, and the balance is on the brink of change. Today we’ll look at cards that will find a place in the meta’s current decks and what new decks will be created.
Let’s start with the most played deck in the format—Grixis Midrange! All the factors are there for this archetype to continue to dominate the metagame. The addition of Sheoldred raised the deck’s level, Fable of the Mirror Breaker is often preferred to the Esper version, and the new expansion has cards that could further improve the deck.
Surge Engine is a card that could be useful to make faster starts than your opponent and to solve stuck games. The fact that it becomes unblockable goes well in synergy with Gix, another card that I’m sure can find a place in these types of decks and that allows you to make decisive card advantage, especially in a meta mainly composed of midrange.
Go for the Throat is another excellent removal that is added to this deck. It’s capable of removing almost all the format’s threats. Unlike Infernal Grasp, you don’t have to pay three life points. You can always keep Infernal Grasp in mono copy for any artifact threats, and you also have abrades.
The deck looks solid. and I’m convinced it’ll still be the deck to beat for quite some time.
There aren’t too many additions for this version. Go for the Throat is obviously an important removal. I think the deck will move towards a slower version, with control maybe taking advantage of the presence of Wandering Emperor, Kaito and Teferi. The new Teferi can often be decisive in midrange meta by providing both card advantage and board presence.
The Grixis version is a bit better than this one, but this deck may be for you if you like to play a deck that is more control-oriented and has a good creature package.
This may be the outsider you don’t expect. After seeing the spoiler, I said that UW soldier would be an archetype played, and I’m convinced that this deck lacks nothing and will be one of the format’s best.
It’s an aggro deck where resources have to be managed well, and you get help with this from cards like Skystriker Officer that are capable of making boards on their own.
In game one you have mostly creatures and four counters that should be used at the right time. Post-side the deck has the chance to become more midrange by cutting some one- drops in favor of The Wandering Emperor and more counterspells.
It’s still early to tell if the deck will be competitive or not, but if I were to play a different deck today than the first two seen, it would definitely be this one.
Besides the decks we just saw, let’s not forget Mono U, Rakdos Midrange Jund, and other decks. In short, Standard looks varied and fun. In the next few weeks we’ll see how the meta will stabilize.