4 Decks to Play in New Capenna Standard

Last week we saw four cards that could be played both in Standard and elsewhere.

 

The new expansion Streets of New Capenna has arrived ready to totally upset the balance of all formats by introducing high-powered cards included in various decks.

 

Today we are going to see what seem to be the best Standard decks to play with cards from the new set.

 

Mono White Aggro

 

 

Mono-White Aggro - SNC Standard

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Planeswalker (4)
4
The Wandering Emperor
Creature (30)
3
Adeline, Resplendent Cathar
2
Brutal Cathar
4
Elite Spellbinder
4
Hopeful Initiate
2
Intrepid Adversary
1
Legion Angel
4
Luminarch Aspirant
2
Skyclave Apparition
4
Thalia, Guardian of Thraben
4
Usher of the Fallen
Artifact (2)
2
Portable Hole
Land (24)
3
Cave of the Frost Dragon
3
Crawling Barrens
2
Eiganjo, Seat of the Empire
16
Plains
Cards 60
Sideboard (15)
1
Brutal Cathar
2
Fateful Absence
2
Guardian of Faith
3
Legion Angel
1
Portable Hole
2
Reidane, God of the Worthy/Valkmira, Protector's Shield
1
Skyclave Apparition
3
Wedding Announcement

 

Could Mono White be the deck to beat?

 

It could be despite not gaining anything new with the expansion and being weakened by the ban of Faceless Haven.

 

The deck’s solidity can start games as real aggro and manage late games well.

 

The cards have a high power level, including Luminarch Aspirant and The Wandering Emperor, which has had a strong impact by helping this deck in the late game.

 

Finally, the format’s move toward midrange decks can often make for good match-ups for this deck.

 

Esper Midrange

 

 

 

Esper Midrange - SNC Standard

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Planeswalker (10)
4
Kaito Shizuki
1
Lolth, Spider Queen
2
Sorin the Mirthless
3
The Wandering Emperor
Creature (14)
2
Obscura Interceptor
4
Raffine, Scheming Seer
4
Skyclave Apparition
4
Tenacious Underdog
Sorcery (4)
2
Duress
2
Bloodchief's Thirst
Instant (2)
2
Vanishing Verse
Enchantment (8)
4
The Meathook Massacre
4
Wedding Announcement
Land (22)
4
Brightclimb Pathway/Grimclimb Pathway
4
Hengegate Pathway/Mistgate Pathway
2
Hive of the Eye Tyrant
4
Raffine's Tower
3
Shattered Sanctum
2
Shipwreck Marsh
1
Swamp
1
Otawara, Soaring City
1
Deserted Beach
Cards 60
Sideboard (15)
2
Duress
1
Elspeth Resplendent
4
Malevolent Hermit
2
Negate
2
Portable Hole
4
Ray of Enfeeblement

 

Many of the expansion cards have made this archetype’s creation possible.

 

The base of planeswalkers was already present and solid. Kaito is the format’s surprise candidate.

 

Wandering Emperor and Loth, which are played in Orzhov Control since their release, have proven to be very good cards.

 

We have already talked about Raffine, Scheming Seer during the spoilers, and the predictions were right.

 

It’s a creature capable of putting pressure, defending the board, and making quality cards.

 

Inevitably, it will have an important role.

 

Tenacious Underdog is showing its value these first few weeks by having perfect synergy with the connive ability.

 

It can also put good pressure on your opponent and allows you to have the useful drop to two to draw turn three with Kaito.

 

Obscura Interceptor is the typical card that all tempo decks always want to have.

 

It’s a 3/1 lifelink with flash that makes connive and returns a target spell back to your opponent’s hand.

 

In addition to being my favorite, I think it is the most complete and solid deck in the format with many choices that make it fun to play.

 

Jund Midrange

 

 

 

Jund Midrange - SNC Standard

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Planeswalker (7)
2
Lolth, Spider Queen
4
Ob Nixilis, the Adversary
1
Sorin the Mirthless
Creature (9)
4
Bloodtithe Harvester
4
Tenacious Underdog
1
Workshop Warchief
Sorcery (3)
1
Bloodchief's Thirst
2
Strangle
Instant (4)
2
Infernal Grasp
2
Riveteers Charm
Artifact (4)
4
Esika's Chariot
Enchantment (8)
4
Fable of the Mirror-Breaker
4
The Meathook Massacre
Land (25)
4
Blightstep Pathway/Searstep Pathway
1
Boseiju, Who Endures
4
Cragcrown Pathway/Timbercrown Pathway
4
Darkbore Pathway/Slitherbore Pathway
1
Deathcap Glade
2
Haunted Ridge
2
Hive of the Eye Tyrant
1
Rockfall Vale
1
Swamp
1
Takenuma, Abandoned Mire
4
Ziatora's Proving Ground
Cards 60
Sideboard (15)
2
Abrade
4
Duress
3
Graveyard Trespasser
2
Reckoner Bankbuster
2
Riveteers Charm
1
Shadows' Verdict
1
Unleash the Inferno

 

The midrange format made it evident that Ob Nixilis would have a big impact in this Standard, as well.

 

Jund Midrange is a great choice if you want to play the new planeswalker that makes the most of its potential in this deck.

 

The synergy with Esika’s Chariot is strong and provides a board that’s difficult to manage.

 

The many removals defend it perfectly and the Tenacious Underdog is the perfect creature to sacrifice.

 

I like Workshop Warchief because it’s played normally.

 

It has good value with its blitz cost, and it’s vaguely reminiscent of the Thragtusk, which was one of the most-played cards of its time.

 

Finally, in addition to Strangle, which is a simple removal that is played in many decks, there’s Riveteers Charm, which is perhaps my favorite of all.

 

In addition to being a removal for planeswalkers, it also allows you to exile three cards from the top and play them until the end of your turn, which is a great way to keep having useful resources to play.

 

Naya Enchantments

 

 

 

Naya Enchantments - SNC Standard

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Creature (17)
4
Generous Visitor
4
Jukai Naturalist
4
Kami of Transience
1
Legion Angel
4
Runeforge Champion
Enchantment (20)
1
Circle of Confinement
4
Fable of the Mirror-Breaker
4
Rune of Might
4
Rune of Speed
3
Rune of Sustenance
4
Showdown of the Skalds
Land (23)
1
Boseiju, Who Endures
4
Branchloft Pathway/Boulderloft Pathway
1
Eiganjo, Seat of the Empire
1
Forest
2
Jetmir's Garden
2
Lair of the Hydra
1
Overgrown Farmland
3
Sundown Pass
4
Needleverge Pathway/Pillarverge Pathway
4
Cragcrown Pathway/Timbercrown Pathway
Cards 60
Sideboard (15)
2
Circle of Confinement
3
Legion Angel
3
Portable Hole
2
Ranger Class
1
Skyclave Apparition
4
Tamiyo's Safekeeping

 

This is another deck that hasn’t gained much from the new expansion, excepting some useful land, but it still stands to occupy a major role in this new metagame.

 

The deck’s solidity and the synergy between Jukai Naturalist and Runeforge Champion make this archetype strong in early game, thanks to aggro starts with Generous Visitor/Kami of Transience, and in late game because it is a deck that hardly runs out of resources due to cards like Showdown of the Skalds or Legion Angel.

 

The meta is constantly evolving.

 

Some decks, Esper and Jund above all, have taken great advantage of the new cards.

 

Others continue to assert themselves despite not having any new additions.

 

We’ll see how the meta will change in the upcoming weeks of continuous tournaments and if the existing balances will be overturned.

 

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