Last week we saw four cards that could be played both in Standard and elsewhere.
The new expansion Streets of New Capenna has arrived ready to totally upset the balance of all formats by introducing high-powered cards included in various decks.
Today we are going to see what seem to be the best Standard decks to play with cards from the new set.
Mono White Aggro
Could Mono White be the deck to beat?
It could be despite not gaining anything new with the expansion and being weakened by the ban of Faceless Haven.
The deck’s solidity can start games as real aggro and manage late games well.
Finally, the format’s move toward midrange decks can often make for good match-ups for this deck.
Many of the expansion cards have made this archetype’s creation possible.
The base of planeswalkers was already present and solid. Kaito is the format’s surprise candidate.
Wandering Emperor and Loth, which are played in Orzhov Control since their release, have proven to be very good cards.
We have already talked about Raffine, Scheming Seer during the spoilers, and the predictions were right.
It’s a creature capable of putting pressure, defending the board, and making quality cards.
Inevitably, it will have an important role.
Tenacious Underdog is showing its value these first few weeks by having perfect synergy with the connive ability.
It can also put good pressure on your opponent and allows you to have the useful drop to two to draw turn three with Kaito.
Obscura Interceptor is the typical card that all tempo decks always want to have.
It’s a 3/1 lifelink with flash that makes connive and returns a target spell back to your opponent’s hand.
In addition to being my favorite, I think it is the most complete and solid deck in the format with many choices that make it fun to play.
The midrange format made it evident that Ob Nixilis would have a big impact in this Standard, as well.
Jund Midrange is a great choice if you want to play the new planeswalker that makes the most of its potential in this deck.
The synergy with Esika’s Chariot is strong and provides a board that’s difficult to manage.
The many removals defend it perfectly and the Tenacious Underdog is the perfect creature to sacrifice.
I like Workshop Warchief because it’s played normally.
It has good value with its blitz cost, and it’s vaguely reminiscent of the Thragtusk, which was one of the most-played cards of its time.
Finally, in addition to Strangle, which is a simple removal that is played in many decks, there’s Riveteers Charm, which is perhaps my favorite of all.
In addition to being a removal for planeswalkers, it also allows you to exile three cards from the top and play them until the end of your turn, which is a great way to keep having useful resources to play.
This is another deck that hasn’t gained much from the new expansion, excepting some useful land, but it still stands to occupy a major role in this new metagame.
The deck’s solidity and the synergy between Jukai Naturalist and Runeforge Champion make this archetype strong in early game, thanks to aggro starts with Generous Visitor/Kami of Transience, and in late game because it is a deck that hardly runs out of resources due to cards like Showdown of the Skalds or Legion Angel.
The meta is constantly evolving.
Some decks, Esper and Jund above all, have taken great advantage of the new cards.
Others continue to assert themselves despite not having any new additions.
We’ll see how the meta will change in the upcoming weeks of continuous tournaments and if the existing balances will be overturned.